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MU Unit

Guide

Items, jewels and Chaos Machine

Item types, how to go from +0 to +15, what each jewel does and the Chaos Machine combinations: wings, Fenrir, event tickets and more.

Item types

Every MU Unit item falls into one of these groups. The group defines what you can do with it in combinations and with jewels.

TypeWhat it is
NormalRegular item. It can have a level (+0 to +15), Skill (the item's attack), Luck and Additional (more damage or defense, added with Jewel of Life). Weapons dropped by regular monsters sometimes come with Skill.
ExcellentAn item with extra damage or defense options on top of the normal ones. Many Chaos Machine combinations, like 2nd and 3rd level wings, require excellent items.
Ancient / SetA set piece. Gathering the pieces of the same set gives you extra bonuses. Here on MU Unit, set pieces do not receive the Jewel of Harmony.

An item's maximum level is +15. The Additional goes up to 4 applications of Jewel of Life at most, that is, +16.

How to raise the item level

Drag the jewel onto the item inside your inventory. Up to +9 that's all there is to it. From +10 to +15 it's done at the Chaos Machine, and the risk is much higher.

From levelAt levelHow to do itChance and risk
+0 a +5+6Jewel of Bless, one per levelAlways succeeds. Bless doesn't go past +6.
+0 a +8+9Jewel of Soul, one per attempt65% chance. If the item has Luck, it goes up to 85%. If it fails: from +1 to +6 the item drops 1 level; at +7 and +8 it goes back to +0.
+9 a +14+10 a +15Chaos Machine, with Jewel of Chaos, Bless and SoulSee the table below. If it fails, the item is lost (rings and pendants go back to +0).

Tip: upgrade with Bless up to +6 risk-free and only use Soul from there. Bless never fails.

The chances are the same for Free and Premium accounts. The item's Luck only helps with the Jewel of Soul and the +10 to +15 combinations.

Chaos Machine: +10 to +15

Put in the Chaos Machine the item one level below the one you want, a Jewel of Chaos and the same number of Bless and Soul listed in the table. The Zen is charged when you combine.

To get toItem must be atBless and Soul (each)ChanceZen
+10+9175%10,000,000
+11+10270%20,000,000
+12+11360%30,000,000
+13+12455%40,000,000
+14+13540%50,000,000
+15+14640%60,000,000
  • Only one item at the requested level can go in the machine, and a single Jewel of Chaos.
  • An item with Luck gains 20 extra chance points. At +13, for example, the chance goes from 55% to 75%, and at +15 from 40% to 60%.
  • If it fails, the item and the jewels are lost. With the Talisman of Chaos Assembly inside the machine, the item is not lost but goes back to +0. Rings and pendants that fail never break: they go back to +0 on their own.
  • MU Unit rings, pendants and wings also go from +10 up to +15. If a piece is missing, the machine grid turns red and tells you why.
  • To avoid separating jewels by hand, place only the item and tick "Complete with pack": the game fills in the missing Jewel of Chaos, Bless and Soul with the jewels in your inventory, loose ones first and then the pack ones. Costs an extra 2,000,000 zen.
  • The Talisman of Luck adds its own chance to the result. The limit is 10 points combined; above that the machine rejects it.

The jewels and what they are for

JewelWhat it doesWhere it comes from
Jewel of BlessRaises the item up to +6 without risk. Also used in Chaos Machine combinations.Dropped by regular monsters. Maps: Lost Tower, Stadium, Atlans, Tarkan, Icarus, Kalima 3, Kalima 4, Kalima 5, Kalima 6, Land of Trials, Aida, Crywolf, Kalima 7, Kanturu 1, Kanturu 2, Kanturu 3.
Jewel of SoulRaises the item up to +9 with 65% chance. Also used in combinations.Dropped by regular monsters. Maps: Lost Tower, Stadium, Atlans, Tarkan, Icarus, Kalima 3, Kalima 4, Kalima 5, Kalima 6, Land of Trials, Aida, Crywolf, Kalima 7, Kanturu 1, Kanturu 2, Kanturu 3.
Jewel of LifeApplies the Additional to the item, one application per jewel, up to 4. The chance is 60%. If it fails, the Additional the item already had goes back to zero. On rings and pendants, it gives up to 4% life recovery.Dropped by regular monsters. Maps: any map.
Jewel of ChaosIt's the centerpiece of the Chaos Machine. Almost every combination needs one.Dropped by regular monsters. Maps: any map.
Jewel of CreationIt goes into the fruit, Dark Horse, Dark Raven, Condor Feather and 3rd level wing combinations.Dropped by regular monsters. Maps: Lost Tower, Stadium, Atlans, Tarkan, Icarus, Kalima 3, Kalima 4, Kalima 5, Kalima 6, Land of Trials, Aida, Crywolf, Kalima 7, Kanturu 1, Kanturu 2, Kanturu 3.
Jewel of GuardianIt goes into the combination that gives item option 380 (see below).Monsters in Kalima 7 and Land of Trials, as a rare drop.
GemstoneBecomes a Jewel of Harmony at the Chaos Machine.Dropped by monsters in all three Kanturu maps.
Jewel of HarmonyAdds a special option to the item (see the Harmony section).Comes out of the combination with the Gemstone.

There are also jewel bundles (Bundled Jewel of Bless, Soul, Life, Creation, Guardian, Chaos, Harmony and Gemstone). Bless and Soul bundles are used for the 3rd level wing and the Soul bundle for the Condor Feather.

The pack also works as a wallet: drag the Bless, Soul, Life, Harmony or Refining Stone pack onto the item. The game uses 1 jewel, returns the pack in the same place and shows how many are left. Each pack operation costs 2,000,000 zen.

Lahap makes packages of 10, 20 and so on, in increments of 10, up to 120 of all jewels. The Zen is the package level plus 1, times 500,000: the package of 10 costs 500,000 and the package of 120 costs 6,000,000. To dismantle, the package up to 60 gives the loose jewels. The package above 60 breaks into smaller packages, of up to 60 each, and then you dismantle each one.

The jewel drop chance also depends on your phase (see the Progression page), and the search in Where each item drops shows, monster by monster, who drops each jewel.

How to use the Chaos Machine

  1. Talk to the Chaos Goblin. He's in Noria and Loren Market.
  2. Open the window for the combination you want and place the items.
  3. Check the chance and the Zen shown and click Combine.
  • In most combinations, if the attempt fails you lose what you put in the machine. Check everything before you combine.
  • The chances for the combinations in this guide are the same for Free and Premium accounts.
  • When a castle has an owner, the owner can charge a tax on the zen of the Chaos Machine. Members of the castle owner's guild or its alliance do not pay.
  • The CS Character doesn't use the Chaos Machine. Do your combinations on the character you level up.

Event tickets

Three events require a ticket made in the Chaos Machine: Blood Castle (BC), Devil Square (DS) and Illusion Temple (IT). For all three, the two pieces must be the same level, and the ticket comes out at their level. The ticket level defines the event room, and the room you enter is the one for your resets: the ticket must be the level of that room, otherwise entry is rejected. If you prefer, Christine, in the Event Square, sells ready-made tickets: Invisibility Cloak +1 to +6, Devil's Invitation +1 to +7, Scroll of Blood +1 to +5, Chaos Castle Armor of Guardsman and Kalima Lost Map +1 to +7. The Invisibility Cloak +7 (200-reset room) only comes from the Chaos Machine.

Blood Castle: Scroll of Archangel, Blood Bone (same level, 1 to 8) and a Jewel of Chaos become the Invisibility Cloak, the BC ticket. The chance is 80% at all levels. The rooms used go up to 7.

LevelZenLevelZen
150,0005400,000
280,0006600,000
3150,0007850,000
4250,00081,050,000

Devil Square: Devil's Eye and Devil's Key (same level, from 1 to 7) and a Jewel of Chaos become the Devil's Invitation.

LevelChanceZen
175%100,000
270%200,000
365%400,000
460%700,000
555%1,100,000
650%1,600,000
745%2,000,000

Illusion Temple: Old Scroll and Illusion Sorcerer Covenant (same level, 1 to 6) and a Jewel of Chaos become the Scroll of Blood. The chance is 70% at all levels. The rooms used go up to 5.

LevelZen
13,000,000
25,000,000
37,000,000
49,000,000
511,000,000
613,000,000

Scroll of Archangel, Blood Bone, Devil's Eye and Devil's Key drop from monsters, and the item level depends on the monster's level:

Piece levelMonster level
11 a 32
233 a 45
346 a 57
458 a 68
569 a 76
677 a 84
785 or more (in BC, from 85 to 101)
8 (Blood Castle only)102 or more

When Crywolf is successfully defended, the chance of the Blood Castle and Devil Square invitation mixes goes up 10 points.

The CS Character can't enter Blood Castle, Devil Square, Chaos Castle or Illusion Temple. Use the character you level up.

Wings and capes

The wings follow a ladder. Each step uses the result of the previous one. At every step the chance depends on the value of the items you put in, so better items give a higher chance, up to a cap.

StepWhat to put inResultChance capZen
1st-level wingsA Chaos Weapon (Chaos Dragon Axe, Chaos Nature Bow or Chaos Lighting Staff) +4 with Additional, a Jewel of Chaos, and other +4 items with Additional or Bless and Soul jewels to raise the chance.Wings of Elf, Wings of Heaven or Wings of Satan, at random60%5,000,000
2nd-level wingsA 1st-level wing, a Jewel of Chaos, a Loch's Feather, and as a bonus excellent items +4 or higher to raise the chance.Wings of Spirits, Soul, Dragon or Darkness, at random70%25,000,000
Dark Lord CapeA 1st-level wing, a Jewel of Chaos and a Monarch's Crest, with the same bonuses as the 2nd-level wing.Cape of Lord70%25,000,000
Condor FeatherA Jewel of Chaos, a Jewel of Creation, a bundle of 10 Jewel of Soul, a 2nd-level wing or the Cape of Lord at +9 or higher with Additional, and at least one set piece +7 or higher with Additional.Condor FeatherFrom 1% to 60%, based on the value of the set pieces2,000,000 per chance point
3rd-level wingsA Jewel of Chaos, a Jewel of Creation, a bundle of 10 Jewel of Soul, a bundle of 10 Jewel of Bless, a Condor Flame, a Condor Feather and at least one excellent item +9 or higher with Additional.Wing of Storm, Wing of Eternal, Wing of Illusion, Wing of Ruin or Cape of Emperor, at randomFrom 1% to 40%, based on the value of the items200,000 per chance point
  • The Talisman of Luck adds its own chance to the result.
  • The wing combination rejects items with Jewel of Harmony or at +15, and nothing is consumed.
  • Loch's Feather and Monarch's Crest drop from Icarus monsters, as a rare drop.
  • Condor Flame doesn't drop from regular monsters. It comes from four places: the last hit on the Dark Elf in Crywolf, the last hit on the Dark Elf in the 3rd quest (only for those doing the quest), each elf still alive at the altar when Balgass falls, and the Illusion Temple reward (each player on the winning team has a chance to get it).
  • The Chaos Weapon used for the 1st level is made beforehand, in the Other combinations section.

Fenrir, Dinorant, Dark Horse, Dark Raven and fruits

The Fenrir is made in three steps, all in the Chaos Machine, with one Jewel of Chaos in each. The pieces drop from Crywolf monsters; the spot with the most monsters is the fortress garage, near (105, 220). To ride it the character must be level 300. Dark Wizard, Dark Knight and Fairy Elf also need the second class already (Sebina's quest); Magic Gladiator and Dark Lord can ride with the level alone.

StepWhat to put inResultChanceZen
120 Splinter of Armor and 20 Bless of GuardianFragment of Horn70%free of charge
210 Claw of Beast and 5 Fragment of HornBroken Horn60%free of charge
31 Broken Horn and 3 Jewel of LifeHorn of Fenrir50%50,000,000

The numbers for Splinter, Bless of Guardian and Claw of Beast count units, because these items stack. Crywolf takes place on Saturday at 19:30.

To change the Fenrir type, place the Horn of Fenrir, 5 Jewel of Life, a Jewel of Chaos and a +4 weapon or armor with Additional (only one of the two). The cost is 50,000,000 zen and the chance depends on the weapon or armor value, up to 80%. The result changes depending on whether you used a weapon or an armor.

CombinationWhat to put inChanceZen
Horn of Dinorant10 Horn of Uniria with full durability (255) and a Jewel of Chaos70%2,500,000
FruitA Jewel of Creation and a Jewel of Chaos. You get a fruit of one of the five types, at random.90%3,000,000
Dark HorseSpirit of Dark Horse, 5 Jewel of Bless, 5 Jewel of Soul, one Jewel of Creation and one Jewel of Chaos70%25,000,000
Dark RavenSpirit of Dark Spirit, 2 Jewel of Bless, 2 Jewel of Soul, one Jewel of Creation and one Jewel of Chaos70%5,000,000

The Spirit of Dark Horse and the Spirit of Dark Spirit (the Dark Raven one) drop from regular monsters in any map. The Jewel of Creation drops from regular monsters in Lost Tower, Stadium, Atlans, Tarkan, Icarus, Kalima 3, Kalima 4, Kalima 5, Kalima 6, Land of Trials, Aida, Crywolf, Kalima 7, Kanturu 1, Kanturu 2, Kanturu 3. Bless, Soul and Chaos come from the jewels table above.

Guardian Angel, Imp and Horn of Uniria also drop from regular monsters, except the weakest ones, as a rare drop. Mounts and guardian pets (Guardian Angel, Imp, Horn of Uniria, Dinorant, Dark Horse and Fenrir) lose durability as you take damage. The Dark Raven loses durability according to the damage it deals.

Other combinations

Chaos Weapon: place one Jewel of Chaos and items +4 with Additional (or Bless and Soul jewels). You get, randomly, a Chaos Dragon Axe, a Chaos Nature Bow or a Chaos Lighting Staff. The chance depends on the value of the items, up to 50%, and the zen is 50,000 per chance point.

SD potions (SD is the character's shield bar): for every 5 potions of the lower tier you receive 1 SD potion of the higher tier. You can combine up to 50 potions at once and receive up to 10. The zen in the table is per combination.

What to put inResultChanceZen
5 Large Healing PotionSmall SD Potion65%200,000
5 Small Complex PotionSD Potion75%500,000
5 Complex PotionLarge SD Potion85%1,000,000

Item 380: add a +4 item with Additional, a Jewel of Guardian and a Jewel of Harmony. The item gains the 380 item option. The zen cost is 250,000,000. If it fails, the item comes back to you, but the jewels are lost.

Item levelChance
+4 a +630%
+7 a +920%
+10 or more10%

Jewel of Harmony and refining

Harmony is a step-by-step path. See what the server offers today.

  1. Gemstone becomes Jewel of Harmony with Elpis. The chance is 40% per Gemstone, and Elpis refines several at once, up to 20 at a time, showing the zen cost beforehand.
  2. Drag the Jewel of Harmony onto the item to gain a special option, drawn at random and dependent on the item type. The chance is 40%, and if it fails the jewel is lost.
  3. To make the option stronger, use the Lower refining stone or the Higher refining stone on the item. On the Free account the Lower has a 40% chance and the Higher 60%; on Premium, 60% and 80%. If it fails, the option goes back to the starting level. The option never exceeds the item's level or level 13.
  4. To make the refining stone, talk to Osbourne and place an item that accepts Harmony (not a set item and without Harmony). The chance is 50% if the item is normal (yields the Lower) and 60% if it is excellent (yields the Higher). It costs 15,000,000 zen per attempt, and Osbourne also refines in batches, up to 20 at a time.
  5. To remove the Harmony option from an item, use the restore combination in the Chaos Machine. It charges zen and the amount depends on the item.

Set pieces (ancient), items with sockets and Lucky items do not receive the Jewel of Harmony. An item that already has a Harmony option does not receive another one.

In the combination that makes the refining stone, the item you put in is lost. Put in an item you don't want to use.

Quick tips

  • Always check the level and type of the pieces before combining. The machine only accepts pieces of the same level for tickets.
  • Keep Jewel of Chaos on hand. Almost everything at the Chaos Machine uses one.
  • An item with Luck does better: +20 points of chance on the Jewel of Soul and +20 from +10 to +15.
  • From +14 onward the chance is 40% (60% with Luck). Only risk an item you are willing to lose.
  • Questions about an item or a combination? Talk to support through the support page.

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