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MU Unit

Strategy. Unity. Glory.

Castle Siege

Guilds clash for the castle. Only the strongest write their name.

Players are votingPlayers are choosing the date of the next Castle Siege
Castle ownerADMIN
Winning guildBecomes the castle owner

Castle Siege poll

On which day of the week should the Castle Siege be?
  1. Sunday 15:0014%
  2. Sunday 18:0018%
  3. Saturday 17:0010%
  4. Saturday 19:0018%
  5. Thursday 21:0039%

Vote inside the game, 1 vote per person!

How it works

What is Castle Siege

Castle Siege (CS) is the guild war for the server's castle. One guild defends, others attack, and the guild that is the winner at the end of the battle keeps the castle until the next Siege. The war takes place in Valley of Loren, which runs in its own room, separate from the 5 normal rooms and outside the room list.

What the battle is like

At Thursday to 21:00 the war starts. Defenders protect the castle and attackers need to reach the crown, at the back of the castle.

What the castle owner gets

Outside the war, the Alliance Master, Guild Masters and the owning guild's Staff also use the Senior for gates, statues, taxes and withdrawing the castle's zen.

War rules

  • You need to be in a guild. Without a guild, the Guardsman refuses.
  • The castle owner does not register to attack: they are the defender.
  • The attacker list has at most 3 guilds, picked by score (see below).
  • Party: During the war, only players on the same side can join the party. The server rejects invitations from players on the other side.
  • Mercenaries: At most 120 mercenaries in the war, one per map square. They are summoned by the Alliance Master, Guild Masters and Vice GM, with the Archer or Lancer contract from the Crywolf Supplier shop.
  • Joining and leaving a guild: Allowed during the war. Whoever joins a registered guild gets their side instantly. Creating and disbanding guilds is locked.
  • Falling in the Dragon Tower: Whoever falls or disconnects in the Dragon Tower during the war returns at Loren Deep, before the bridge, without buffs.
  • Life Stone: One per leader: the Alliance Master's and each Guild Master's, up to 5 per guild. Whoever dies respawns at the nearest one.
  • Crywolf Buff Point: Only for those registered in the war. The buff is lost when changing character or room and at the end of the war.
  • Elf Blessing: Does not work in the Siege or for the CS Character.
  • Rings: The Ring of Wind resists the knockback of the Blade Knight's skills, and the Ring of Earth resists the knockback of mounted charges.