
Maps
Crywolf Fortress
How to get there, who is here, the exits and the monsters.
How to get there
endgameExcellent
| Command | Level | Zen |
|---|---|---|
/move Crywolf | 250 | 10kk |
Portals that lead here
- Valley of Loren (163, 41) · level 10
Map
Each dot is an NPC or a portal. Click or tap to see what it does.
TrainerLahapHanzo The BlacksmithBaz The Vault KeeperPamela The SupplierBaz The Vault KeeperGuardsmanWolf StatueWolf Altar 1Wolf Altar 2Wolf Altar 3Wolf Altar 4Wolf Altar 5Priest DevinBPBPBPBPWerewolf QuarterMartin The Rogue TraderPortal to Valley of LorenWho is here
| NPC | What it does | Coordinates |
|---|---|---|
| Trainer | Pet trainer. Takes care of the Dark Horse and the Dark Raven. | 135, 47 |
| Lahap | Makes and undoes jewel packs, in steps of 10 up to 120. | 96, 25 |
| Hanzo The Blacksmith | Sells weapons, axes, spears, bows and skill orbs. | 145, 14 |
| Baz The Vault Keeper | Opens your account vault. The vault also opens with the /bau command. | 113, 56 · 232, 48 |
| Pamela The Supplier | Sells supplies close to the action: potions and items to stay on the map. | 223, 36 |
| Guardsman | Handles Castle Siege sign-ups. You must be in a guild, and he doesn't attend during the war. | 118, 11 |
| Wolf Statue | The statue everyone defends. If it falls, the fortress falls. | 121, 31 |
| Wolf Altar 1 | Crywolf altar. A Fairy Elf takes the altar to protect the statue during the defense. | 125, 27 |
| Wolf Altar 2 | Crywolf altar. A Fairy Elf takes the altar to protect the statue during the defense. | 126, 35 |
| Wolf Altar 3 | Crywolf altar. A Fairy Elf takes the altar to protect the statue during the defense. | 120, 38 |
| Wolf Altar 4 | Crywolf altar. A Fairy Elf takes the altar to protect the statue during the defense. | 115, 35 |
| Wolf Altar 5 | Crywolf altar. A Fairy Elf takes the altar to protect the statue during the defense. | 117, 27 |
| Priest Devin | Gives the three third class quests. | 229, 49 |
| BP | Crywolf Buff Point. Gives a bonus to whoever is registered in the war. The bonus goes away when you change character or room and at the end of the war. | 216, 46 |
| BP | Crywolf Buff Point. Gives a bonus to whoever is registered in the war. The bonus goes away when you change character or room and at the end of the war. | 218, 46 |
| BP | Crywolf Buff Point. Gives a bonus to whoever is registered in the war. The bonus goes away when you change character or room and at the end of the war. | 216, 48 |
| BP | Crywolf Buff Point. Gives a bonus to whoever is registered in the war. The bonus goes away when you change character or room and at the end of the war. | 218, 48 |
| Werewolf Quarter | Path to the Barracks, which only open for those on the third class quest. | 62, 239 |
| Martin The Rogue Trader | Sells general items outside the cities, good for restocking on the way. | 99, 40 |
Exits
| Coordinates | Goes to | Level |
|---|---|---|
| 240, 42 | Valley of Loren | 10 |
Monsters
Crywolf · endgame
| Monster | Special drops |
|---|---|
| Hammer Scout | Jewel of Chaos, Scroll of Archangel 7, Blood Bone 7, Spirit of Dark Horse, Spirit of Dark Spirit, Old Scroll 5… |
| Lance Scout | Jewel of Chaos, Scroll of Archangel 7, Blood Bone 7, Spirit of Dark Horse, Spirit of Dark Spirit, Old Scroll 5… |
| Bow Scout | Jewel of Chaos, Scroll of Archangel 7, Blood Bone 7, Spirit of Dark Horse, Spirit of Dark Spirit, Old Scroll 5… |
| Werewolf | Jewel of Chaos, Scroll of Archangel 8, Blood Bone 8, Spirit of Dark Horse, Spirit of Dark Spirit, Splinter of Armor (Werewolf)… |
| Werewolf(Hero) | Jewel of Chaos, Scroll of Archangel 8, Blood Bone 8, Spirit of Dark Horse, Spirit of Dark Spirit, Splinter of Armor (Werewolf Hero)… |
| Balram | Jewel of Chaos, Scroll of Archangel 8, Blood Bone 8, Spirit of Dark Horse, Spirit of Dark Spirit, Bless of Guardian (Balram)… |
| Soram | Jewel of Chaos, Scroll of Archangel 8, Blood Bone 8, Spirit of Dark Horse, Spirit of Dark Spirit, Claw of Beast (Soram)… |
